MCMAP Hand to Hand

Attributes

 * Strong Potency
 * Minor Range
 * Moderate Utility

Description
The Marines Corp. Martial Arts Program is a combat system developed by the United States Marine Corps to combine existing and new hand-to-hand and close quarters combat (CQC) techniques with edged weapons, weapons of opportunity, and rifle and bayonet techniques. It also stresses mental and character development, including the responsible use of force, leadership, and teamwork.

MCMAP draws influences from several disciplines including boxing, jujitsu, judo, sambo, krav maga, karate, aikido, eskrima or arnis, hapkido, taekwondo, kung fu, and kick boxing. The techniques used by MCMAP vary in degrees of lethality, allowing the user to select the most appropriate (usually the least) amount of force. The majority of techniques can be defensive or offensive in use, with or without a weapon; allowing Marines flexibility in combat and operations other than war (such as civil control or humanitarian missions, as well as self-defense).

Leo has achieved the Green Belt, which is the 3rd of 7 belts, giving him the knowledge and sufficient practice with basic and intermediate techniques such as punches, uppercuts and hooks, upper-body strikes including the eye gouge, hammer fists, knife-hands and elbow strikes, lower-body strikes including kicks, knee strikes, and stomps, grapple techniques such as chokes, joint locks and holds, and throws, counters to strikes, unarmed restraints, armed and unarmed manipulations, ground fighting, and basic muscle gouging techniques.

All of these give Leo sufficient ability to easily overwhelm another combatant on his same level simply out of the sheer versatility this training provides him, being very hard to catch him without some technique to counter or attack efficiently in close range. While at a disadvantage when faced with more than one opponent, Leo can team up with other fighters easily and either command or receive commands to balance the fight.

Leo can keep fighting for up to 5 minutes against a single opponent, with each additional opponent halving the time he can keep going, and requires at the very least 10 minutes to rest between full fights to recover and be able to keep going.